Hi Edgecrusher!

The elevator-script only handles the entity (mdl/mapentity) of the elevator-platform, not the addicted objects.
If you want to move an object (e.g. the player) with the elevator you have to handle this separate.

There are many solutions for doing this, depending on the way you move your player. A simple way to move the player addicted from other objects is to use forces and the absolute vector of c_move(....

Here you can see one idea of moving the player with the elevator. The elevator-script is modified to use and share z-forces. At the end there is a draft how to implement the forces to your player-script.

have fun, mercuryus