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Re: "Lived" FPS Game by Alienpac Software(Screens)
[Re: Matt_Aufderheide]
#63968
02/16/06 16:37
02/16/06 16:37
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Joined: Sep 2002
Posts: 758 Sunny Scotland
xoNoid
Developer
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Developer
Joined: Sep 2002
Posts: 758
Sunny Scotland
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Quote:
Looks quite good actually, except for that zombie enemy.. that's not so hot :P
However, the rendering quality looks pretty dated.. no shaders or lighting effects or anything...There's no excuse for that nowadays. A6 has shader support, all games being mader now use shaders extensively. It look like the level geometry is just plain world blocks with lightmapping. This might have been good 4 years ago, but now, I'd be surprised if you can get a publisher interested.
Hey that's not fair . Half-Life 2 wasn't that Shader intensive it just had very good art and textures. Just because you want them to buy your sphere engine
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Re: "Lived" FPS Game by Alienpac Software(Screens)
[Re: xoNoid]
#63969
02/16/06 17:10
02/16/06 17:10
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Joined: May 2005
Posts: 199 Scotland, UK
JamesA
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Member
Joined: May 2005
Posts: 199
Scotland, UK
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I love the shots, especially the rain one.
I think Half Life 2 looked a lot nicer than Doom 3, artistically wise, Doom 3 used more shaders right?
Good level design doesnt neccessarrily mean has to be all shaders as well.
I used your level demo Matt, it looks great but the shaders slow it right down, do you think Gamestudio is not great for shader used that much? Ok my pc is ageing a but these days but Doom 3 was ok frame rate.
That surely says something about the gamestusdio engine as it stands is sketchy for too many shaders.
I will probably use your plugin when I update my pc but I like levels that will have good frame rates on a good range of computers.
In real life, our eye focuses on particular areas of interest, and the rest is blurred. So in real life, we dont see 'shaders' everywhere only what we focus in on.
Wit Gamestudio thats what I find works best, a lot of careful non shader bits and the main 'hero' parts using shaders....
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Re: "Lived" FPS Game by Alienpac Software(Screens)
[Re: JamesA]
#63970
02/16/06 17:30
02/16/06 17:30
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Joined: Oct 2003
Posts: 4,131
Matt_Aufderheide
Expert
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Expert
Joined: Oct 2003
Posts: 4,131
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You are wrong about Gamestudio being "slow" for shaders.. it has nothing to do with A6 engine(except on BSP blocks). Nor can you compare Doom3 and Sphere, as they are entirely different. Sphere is going to run a good deal sower than Doom3 for several reasons: it does a lot more, and it is not as optimized for old hardware. Sphere is more than a bunch of shaders stuck together..
it not the shaders themselves that are slow, it's the rendering of shadows and such, which are very polygon and fill-rate intensive. Doom 3 uses an entirely different shadowing method, which only produces hard shadows.. you can decide what you like better, but I prefer soft shadows. Doom3 also uses the most basic shader version, in optimzed assembly code. Sphere uses shader model 2 and HLSL, which allows you to do a lot more, but sometimes it is not optimzed for older hardware.
I cant belive anyone would like Halfe2 better than Doom3.. HL2 is very plain looking and boxy, with basic phot based textures and not much in terms of lighting and such. The artwork is mostly this ugly sewers and industrial stuff.. looks New Jersy or somehting.. I'm sorry but if i want to see that I can go outside and to the dirty river near my house.
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