From what I've read, Torque doesn't have a simple programming language as does 3DGS. If you don't know programming, 3DGS is decent. If you do, then it doesn't matter. 3DGS is very powerful. Experiment results have shown me 4 million polygons per second rendering rates are certainly possible in 3DGS.



These results are based on untextured grid models on my system (which has a 3GHz processor, Radeon 9600 XT video card (drivers from August 12, 2004), 512 MB RAM, and Windows XP Pro).


"You level up the fastest and easiest if you do things at your own level and no higher or lower" - useful tip My 2D game - release on Jun 13th; My tutorials