From what I've read, Torque doesn't have a simple programming language as does 3DGS. If you don't know programming, 3DGS is decent. If you do, then it doesn't matter. 3DGS is very powerful. Experiment results have shown me 4 million polygons per second rendering rates are certainly possible in 3DGS.

These results are based on untextured grid models on my system (which has a 3GHz processor, Radeon 9600 XT video card (drivers from August 12, 2004), 512 MB RAM, and Windows XP Pro).