Quote:

12 million polygons per second




Though obviously peak polygon throughput is a theoretical domain, the newer cards and CPU combos ought to be capable of significantly more than that..I could say a GeForce 7800 and a 3.8 ghz cpu ought to be able to process several 100 million polygons. of course this would be untextured or at least without shaders.

The upshot of this is that raw triangle power is becoming less relevant. Pixel and vertex processing is key now, well as mesh batching.


Sphere Engine--the premier A6 graphics plugin.