Whoa wait, wait, wait, you guys. Shouldn't we stay on topic?
This topic, as wishdragon have started, is about choosing which engine (Torque or 3DGS) is right for him, not about Poly counts and Performance or average users who have computers with a 2-3.4GHZ processors. Right now, there are modern processors that don't go beyond 4GHz, as Intel have tried that sometime in 2003 and it failed; thus, Intel have started to scale back their clock speed and improve performance of the processors, on which AMD have already done, who have provided a lower clock speed like 2.4 or 2.6 GHz, but provides a medium to high-end performance. So clock speed has nothing to do with performance but in order to accommedate the clock speed, chipmakers will have to add more transistors (a switch which holds a value of 0 for off and 1 for on), increase cache size, and any other techniques to help improve performance of a processor and lower energy consumption. So in a conclusion, higher clock speeds don't mean higher performance. Plus, higher GPU clock speed doesn't equal to higher performance, either. You need to have a good understanding of how CPUs/GPU's work.
OK. Let's go back on-topic. Please?
@wishdragon:
Quote:
I have right now narrowed my search for what I want between two engines.
The one here, and the coming Torque Shaders Engine.
The plan is to make a mmorpg.
Those of you that have used this engine and have used the torque as well, what do you prefer about each and why?
If you're new to game developement, go with 3DGS.