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Re: Mdl-Deformation possible with Physics in 3DGS
[Re: XNASorcerer]
#64557
02/21/06 21:54
02/21/06 21:54
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Joined: Sep 2003
Posts: 3,236 San Diego, CA
Marco_Grubert
Expert
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Expert
Joined: Sep 2003
Posts: 3,236
San Diego, CA
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Quote:
Well, I was just trying the updated car demo from download page, and for my surprise, the car now gets deformed when hits something. I like that!
On friction events I check for the point of impact as well as speed and then move the vertex a little closer to the car origin. If you kept banging into things eventually the whole car would get folded into a point. The downside is that recalculating normals for proper lighting takes a while. I have also reenabled the "broken axle" code which breaks the car if you run straight into things at full speed. 
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