Thanks for responding TheGameMaker,

One thing I am curious about... if we can build models in other programs and import them into MED, how is it that MED cannot be used to create them in the first place?

It seems more like texturing, UVmapping and UVunwrapping that is the issue.

Also I've seen plenty of different examples of how bones are used with models, in my own mind I see them used in different ways to get effects.

Is it better to create a model in another program and then use MED to set bones and animations? My concern is loss of precision when converting to MDL format.


The rivers of time erode away the mountains of existence...