Maybe this is a good place to place this post since I would prefer not to start a new thread.
Ok. I have some projects outlined and waiting to be implemented. Soon I'll be getting the 3DGS A6Pro environment since it best fits my needs for what I'm hoping to accomplish.
After reading through the threads (and the manuals) there are some additional features and addons that can improve my ability to translate my writing into this 3D interactive medium. Particularly important to me is powerful texturing tools. Most importantly is reliablity and function.
Eventually I will be wanting to create night/day skys with details including some constellations in the artwork.
I wish to limit conversions between programs as much as possible to keep compatability with the 3DGS environment. Losing detail or having to reset bone animations is a concern to me. Also I am limited on funds, so that is also a consideration. bleh
Saving Matt_Aufderheide the trouble of posting I am already considering the Sphere Engine and also Gamespace to add to my 3DGS laboratory.
I've posted this to ask the community if you have any suggestions for me to add to development, both in function and presentation. Some tools, if I understand the posts, are used as shortcuts. For example using Terragen to create terrain heightmaps by some of you (not sure about compatability though).
If you do respond to this post, could you give a simple explanation why to use the program/plugin/utility with GameStudio plus the benefits and limitations?
Thanks in advance