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Re: Unified Shaders !
[Re: ello]
#65010
02/28/06 12:12
02/28/06 12:12
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Joined: Oct 2004
Posts: 1,856
TheExpert
OP
Senior Developer
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OP
Senior Developer
Joined: Oct 2004
Posts: 1,856
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i don't ask shader library ! for me and 3D art the essential one is bump mapping specular for animated models and somes fixed caus my main focus is 3D art , not game programming , or put lot of shaders in a scene. i already have that shader with 3DGS Or others engines. For unifying shaders : use TV3D, ogre3D, etc ... they have built in shaders and light managemnt for them... All is ready to use. it was just a remark i had in my mind. no real suggestion continue the topic , do what you want i don't mind ... it was just a flying idea i surely be a bad admin but some like you for new ideas, optimism well ....
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Re: Unified Shaders !
[Re: TheExpert]
#65011
02/28/06 13:03
02/28/06 13:03
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Joined: Jun 2003
Posts: 1,017 Germany
Thomas_Nitschke
Senior Developer
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Senior Developer
Joined: Jun 2003
Posts: 1,017
Germany
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Since this seems to be an interesting idea, here we go with my two cents @TheExpert: The way I understood you, you don't have the shader code itself in mind but the "user-friendlyness" of the script that goes with the shader. Thus, if I got that correctly, your suggestion is to have each shader contributed together with a script that includes comment tags and a small demo level showing the shader in action, so that any noob can simply download the package and see the shader working before he starts to adapt it to his needs. Assumed this is correct, I'd fully support the suggestion Of course, this would mean quite a bunch of work but if it keeps all the "WATERSHADER????????????"-like threads out of the shader forum simply because the provided script is easy enough to customize, it'd be well worth it, I guess. Thumbs up!
Last edited by The Matrix; 02/28/06 13:05.
Formerly known as The Matrix - ICQ 170408644
I've been here for much longer than most people think. So where's my "Expert" status?
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Re: Unified Shaders !
[Re: Thomas_Nitschke]
#65012
02/28/06 17:59
02/28/06 17:59
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Joined: Oct 2004
Posts: 1,856
TheExpert
OP
Senior Developer
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OP
Senior Developer
Joined: Oct 2004
Posts: 1,856
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yes that's it shaders i don't mind i already have the ones i want with TV3D and Ogre3D i proposed like you said : a method of availability for all 3DGS users like you said ! yes a demo, structured with a FX File , comments tags , some minimum script and use always sun if lights influences and one or two nearest lights ! well i don't mind , it was an idea , now 3DGS users can do like they want some don't mind to have some methodology , availability , well not my concern anymore
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Re: Unified Shaders !
[Re: Matt_Coles]
#65014
03/01/06 18:58
03/01/06 18:58
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Joined: Oct 2004
Posts: 1,856
TheExpert
OP
Senior Developer
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OP
Senior Developer
Joined: Oct 2004
Posts: 1,856
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what do you call ressources pages hhéhéhéhé never heard or talked about ressources pages is it shader section the index shader ? is it wiki section ? is it download ? well i don't mind a lot , let's wait for shader editor, it will surely unify that , caus i think it will use FX Files , perhaps ?
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