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Re: Unified Shaders ! [Re: TheExpert] #65008
02/27/06 19:01
02/27/06 19:01
Joined: Oct 2003
Posts: 4,131
M
Matt_Aufderheide Offline
Expert
Matt_Aufderheide  Offline
Expert
M

Joined: Oct 2003
Posts: 4,131
I still dont get you mean about lights not working, it simply needs the vecLightPos[8] and vecLightColor[8] .. this does all 8 lights.


Sphere Engine--the premier A6 graphics plugin.
Re: Unified Shaders ! [Re: Matt_Aufderheide] #65009
02/28/06 11:53
02/28/06 11:53
Joined: Oct 2002
Posts: 8,939
planet.earth
ello Offline
Senior Expert
ello  Offline
Senior Expert

Joined: Oct 2002
Posts: 8,939
planet.earth
luckily you aint the admin here:) that would be fun. if a shader isnt applied to a sphere and works with every light (makes it slower btw) it cant be posted here?? thats one silly suggestion.

it would be ok if you asked for a shader library meeting exactly your needs. well, every one has other needs.

btw: i can apply shaders to a sphere (at 0,0,0) and you would like it. then you want to apply it to your own model that is moving thru your level and you would find out, it looks like crap.

you cant unifie shaders. theres a much to wide range


www.earthcontrol.de
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Re: Unified Shaders ! [Re: ello] #65010
02/28/06 12:12
02/28/06 12:12
Joined: Oct 2004
Posts: 1,856
TheExpert Offline OP
Senior Developer
TheExpert  Offline OP
Senior Developer

Joined: Oct 2004
Posts: 1,856
i don't ask shader library !
for me and 3D art the essential one is bump mapping specular for animated models
and somes fixed
caus my main focus is 3D art , not game programming , or put lot of shaders
in a scene.

i already have that shader with 3DGS Or others engines.

For unifying shaders : use TV3D, ogre3D, etc ... they have built in shaders and light managemnt for them...
All is ready to use.

it was just a remark i had in my mind.
no real suggestion

continue the topic , do what you want
i don't mind ... it was just a flying idea

i surely be a bad admin
but some like you for new ideas, optimism well ....

Re: Unified Shaders ! [Re: TheExpert] #65011
02/28/06 13:03
02/28/06 13:03
Joined: Jun 2003
Posts: 1,017
Germany
T
Thomas_Nitschke Offline
Senior Developer
Thomas_Nitschke  Offline
Senior Developer
T

Joined: Jun 2003
Posts: 1,017
Germany
Since this seems to be an interesting idea, here we go with my two cents

@TheExpert: The way I understood you, you don't have the shader code itself in mind but the "user-friendlyness" of the script that goes with the shader. Thus, if I got that correctly, your suggestion is to have each shader contributed together with a script that includes comment tags and a small demo level showing the shader in action, so that any noob can simply download the package and see the shader working before he starts to adapt it to his needs. Assumed this is correct, I'd fully support the suggestion Of course, this would mean quite a bunch of work but if it keeps all the "WATERSHADER????????????"-like threads out of the shader forum simply because the provided script is easy enough to customize, it'd be well worth it, I guess. Thumbs up!

Last edited by The Matrix; 02/28/06 13:05.

Formerly known as The Matrix - ICQ 170408644 I've been here for much longer than most people think. So where's my "Expert" status?
Re: Unified Shaders ! [Re: Thomas_Nitschke] #65012
02/28/06 17:59
02/28/06 17:59
Joined: Oct 2004
Posts: 1,856
TheExpert Offline OP
Senior Developer
TheExpert  Offline OP
Senior Developer

Joined: Oct 2004
Posts: 1,856
yes that's it

shaders i don't mind i already have the ones i want with TV3D and Ogre3D
i proposed like you said :
a method of availability for all 3DGS users like you said !
yes a demo, structured with a FX File , comments tags , some minimum script and
use always sun if lights influences and one or two nearest lights !

well i don't mind , it was an idea , now 3DGS users can do like they want
some don't mind to have some methodology , availability , well
not my concern anymore

Re: Unified Shaders ! [Re: TheExpert] #65013
02/28/06 21:36
02/28/06 21:36
Joined: Jul 2003
Posts: 893
Melbourne, Australia
Matt_Coles Offline

User
Matt_Coles  Offline

User

Joined: Jul 2003
Posts: 893
Melbourne, Australia
You mean like shader collection in the resources page?

Re: Unified Shaders ! [Re: Matt_Coles] #65014
03/01/06 18:58
03/01/06 18:58
Joined: Oct 2004
Posts: 1,856
TheExpert Offline OP
Senior Developer
TheExpert  Offline OP
Senior Developer

Joined: Oct 2004
Posts: 1,856
what do you call ressources pages hhéhéhéhé never heard or talked about
ressources pages

is it shader section the index shader ?
is it wiki section ?
is it download ?

well i don't mind a lot , let's wait for shader editor, it will
surely unify that , caus i think it will use FX Files , perhaps ?

Re: Unified Shaders ! [Re: TheExpert] #65015
03/01/06 22:43
03/01/06 22:43
Joined: Aug 2005
Posts: 1,185
Ukraine
Lion_Ts Offline
Serious User
Lion_Ts  Offline
Serious User

Joined: Aug 2005
Posts: 1,185
Ukraine

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