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Re: The small A5 logo!
[Re: PlayStefan]
#65024
02/26/06 16:43
02/26/06 16:43
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Joined: Mar 2005
Posts: 725 USA
TeutonicDarkness
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User
Joined: Mar 2005
Posts: 725
USA
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Quote:
Hi, I have a question to the small A5 Logo, which is normally on the upper right edge off the screen. I own 3D GameStudio 5 Extra and I would like to hide this small logo. I have often read that you can hide it (except for the Standard Version of 3DGS), but don´really know how. So could someone quickly explain it to me, that would be very nice.
Well I know first hand it cannot be removed. You can't hide it either. (Only with A6 Extra would that have worked)
There are 4 locations it can be placed by changing the Var logo = "whatever number here".
Putting a panel on top of it will never work as the Engine will allways place the Logo on top of everything else.
What you can do is Blend it into a panel... It wont be easy but can be done.
I have integrated it into the Hud panel I made and it appears on the upper left corner of the screen blending into the corner of the hud panel as if it was supposed to be there.
I interested I can send you a screen shot to give you some ideas?
*** Teutonic Darkness ***
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Re: The small A5 logo!
[Re: TeutonicDarkness]
#65025
02/28/06 14:18
02/28/06 14:18
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Joined: Feb 2003
Posts: 6,818 Minot, North Dakota, USA
ulillillia
Senior Expert
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Senior Expert
Joined: Feb 2003
Posts: 6,818
Minot, North Dakota, USA
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There's another trick than can be used to make it invisible - know the RGB color of the object then have a panel of that color on top. It's not easy to find the color due to it being transparent, but, given that I have the formulas for calculating transparency, I could do that.
I'll need at least 2 screenshots though, 3 is preferred for enhanced accuracy:
1. A black (0, 0, 0) panel beneath it (no overlay) 2. A white (255, 255, 255) panel beneath it 3. (optional - for enhanced accuracy), a gray (128, 128, 128) panel beneath it
From there, I can identify the color to ±1 color unit. Don't use JPG as JPG destroys the image. Use PNG or ZIP up the BMP files and upload the ZIP file.
"You level up the fastest and easiest if you do things at your own level and no higher or lower" - useful tip
My 2D game - release on Jun 13th; My tutorials
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Re: The small A5 logo!
[Re: ulillillia]
#65026
02/28/06 21:57
02/28/06 21:57
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Joined: Mar 2005
Posts: 725 USA
TeutonicDarkness
User
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User
Joined: Mar 2005
Posts: 725
USA
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Quote:
There's another trick than can be used to make it invisible - know the RGB color of the object then have a panel of that color on top. It's not easy to find the color due to it being transparent, but, given that I have the formulas for calculating transparency, I could do that.
I'll need at least 2 screenshots though, 3 is preferred for enhanced accuracy:
1. A black (0, 0, 0) panel beneath it (no overlay) 2. A white (255, 255, 255) panel beneath it 3. (optional - for enhanced accuracy), a gray (128, 128, 128) panel beneath it
From there, I can identify the color to ±1 color unit. Don't use JPG as JPG destroys the image. Use PNG or ZIP up the BMP files and upload the ZIP file.
Well I would be happy to send you a screen shot or I'm sure BIG_F would as well.
However... I do Have a program that does tell me the exact colors as I have tried this! 
The problem Lies in the Fact that It is not 1 Universal Color But they used a Gradient in such A way that no matter What Surrounding colors I used... It would still be visible. 
However Give me a e-mail Addy and I would be happy to send a Screen shot.
Maybe You can Find something I overlooked? 
*** Teutonic Darkness ***
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Re: The small A5 logo!
[Re: ulillillia]
#65027
02/28/06 22:28
02/28/06 22:28
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Joined: Mar 2005
Posts: 725 USA
TeutonicDarkness
User
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User
Joined: Mar 2005
Posts: 725
USA
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Here you go: http://www.teutonicdarkness.com/gamestudioresources/Screenshots.zipI'm sure all A5 users out there.... Stuck with Extra Edition ( Because Conitec refuses to sell A5) Will Find this A Big Contibution....  Thanks for your time! *** Teutonic Darkness *** Did you mean you wanted us to provide a screen shot with those different colored panels? Let me know ... I can do that as well if needed!  I would do allmost anything to kill that Durn Watermark! 
Last edited by TeutonicDarkness; 02/28/06 22:35.
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Re: The small A5 logo!
[Re: TeutonicDarkness]
#65028
03/01/06 03:17
03/01/06 03:17
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Joined: Feb 2003
Posts: 6,818 Minot, North Dakota, USA
ulillillia
Senior Expert
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Senior Expert
Joined: Feb 2003
Posts: 6,818
Minot, North Dakota, USA
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Unfortunately, I'm not going to be able to get anywhere with the 3 screenshots you gave. What I need is a panel of the three colors I've given (black, white, and, optionally, gray), that is placed beneath the A5 logo with some room on each side to spare. Given your screenshots, a 32x16 image should work placed at 0, 0. It needs to be solid, the image being entirely that color. This helps me be able to use my formulas to compute the values. Your screenshots, seemingly all the same, are of no use to me due to the randomization in the background from your texture. You must have a solid-colored background, all the same color. You should have something like this:  The red outline surrounds each "frame", of which is in the top left corner. Note the solid white, solid black, and solid gray and how the text is different on each? It's from this that I can analyze the color of the logo to highly camuflage it. You need to apply the same concept with the A5 logo. From there, I can run my calculations and figure out what the color is with high precision. The gray is useful when the logo is black or white (most likely white).
"You level up the fastest and easiest if you do things at your own level and no higher or lower" - useful tip
My 2D game - release on Jun 13th; My tutorials
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Re: Screenshots
[Re: ulillillia]
#65029
03/01/06 23:21
03/01/06 23:21
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Joined: Mar 2005
Posts: 725 USA
TeutonicDarkness
User
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User
Joined: Mar 2005
Posts: 725
USA
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Ok.... I'm understanding you a little better now.  Just to be sure you have enough Screenies.. I provided 3 of each Color. However I just used default 640x480 image for panel so it takes up entire screen. If thats a problem I can make it any size you need. " I just thought this would seem better as whatever Image you make to mask the watermark could be Scaled Up to other resoltions more precisely as it would perfectly match the screen size". On Another note I found to use a White Panel I had to use a .tga image or otherwise it would just appear black. I didn't know that untill today I removed the old Zip and uploaded a new one.... It is exactly the same link. Let me know if these are ok  *** Teutonic Darkness ***
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Re: Screenshots
[Re: TeutonicDarkness]
#65030
03/02/06 00:35
03/02/06 00:35
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Joined: Feb 2003
Posts: 6,818 Minot, North Dakota, USA
ulillillia
Senior Expert
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Senior Expert
Joined: Feb 2003
Posts: 6,818
Minot, North Dakota, USA
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Well, you matched the concept, just that your white and gray aren't actually white or gray so this may cause some inaccuracies. White is 255 for red, green, and blue. Gray is 128 for each and black is 0 of each. You got black correct, however. Then again, I don't think A5 has support for 32-bit color. I'm unfamiliar with A5, so I don't know what it's features are and limitations are compared to A6 (I have A6 Commercial, you supposedly have A5 Extra - it's tricky to tell). However, I should have enough information to get results with. It may take a little while as I have two unknowns - the color and the degree of transparency. The degree of transparency needs to be figured out first, the tricky part, then finding the actual color, which is the easy part.
"You level up the fastest and easiest if you do things at your own level and no higher or lower" - useful tip
My 2D game - release on Jun 13th; My tutorials
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