Okay, I have the vegetation code in my tree1.wdl script now. Unfortunately, that's not working either. I *really* don't want to chop my tree into a bunch of smaller models. In fact, my level has a fair number of tree models, and chopping them all down is going to be a major pain and a major time sink for a project I've been working on for over a year now already.
If there's any other way to get these tga alpha transparencies to work properly, please let me know.
I've uploaded a copy of my tree1.wdl script, and I've uploaded a copy of my full tree model as well. If anyone can get these to work properly, you'd be really helping me out a lot:
Tree script and model-- .rarAgain, I'm viewing these in "preview mode". if there's a difference between that and the full "built" mode in terms of what I may be seeing with the sorting, please let me know--maybe this is actually working and I'm just not seeing it properly, but when I get close to each tree, I can see the messed-up sorting. I can't really do a full "build", as I'm really new to scripting, and I'm just using the default template (and I don't think it's loading my level properly), thus the preview mode.