Quote:

1. export from treemagik as *.x
2. import into MED
3. Export skin as a TGA or BMP
4. open up with photoshop or Gimp
5. in photoshop open color channel window and add an extra alpha channel
6. copy original picture on the layer and makeit alpha by changing brightness/contrast (white = visible, grey = transparent, black = invisible)
7. save image as 32-bit TGA image
8. Import/replace new TGA image with old one in MED
9. Save file
10. Import model into WED
11. Add action vegetation rought properties dialog (wiki's one)

works for me
but, hey listen, is that treemagik a freeware? can i make good looking models and export them as obj, 3ds or whatever? i really dont want to pay for anoter tree modeler, just looking for alternatives. I am currently using xfrog, but as Grimber said, yes it takes alot of fps. But, everyone learns from mistakes!




TreeMagik isn't freeware, but you can download version g2 here: http://treemagik.thegamecreators.com/

AlienCodec, the original company selling it, skipped town after taking a bunch of peopl'e money. The new company bought up the rights or something. Anyway AC's site was up to version g3, which is what i have. it has a few bugs, but once you know them you can work around them... it does support multiple export formats.