Quote:
i did not read the whole topic, sorry. it was too long. i guess your problem is the alpha sorting, right? you tried the improved overlay from the wiki, and it did not work. did you try
Code:
material alpha_sort{
effect="
texture entSkin1;
pass p0 {
texture[0]=<entSkin1>;
zWriteEnable=true;
alphaBlendEnable=true;
}";
}
action alphaTree{
my.material=alpha_sort;
}
assign the action to your tree.
for a test tree, visit loopix´ site (just go to his profile and click his hp link). his trees do definitely work with the script.
ah, and btw: what happens if you delete all unnecessary template scripts from the <include> lines at the very top of your script? i one had a problem with shaders, and after deleting them, everything worked fine.
i will try that and post back with my results! thank you for replying, and for the code.
at this point i'm not sure if the code i'm using is working or not, since i suspect the preview window may not be showing me what i would see in a fully-loaded level (I'm new to scripting, and can't really get my level to loa in a way where i could move around and view things, plus there's a bug with 6.4 that doesn't let levels with more than a certain amount of entities load properly.
I'll try your code though, at least it might confirm things one way or the other for me.