Well, I've now tried all 3 variations of the improved overlay code--2 from the Wiki, and one posted here.
They seem to help a little, as opposed to having none at all. But the thing is, I can still see leaves in back of the tree showing through leaves in front. Like I said, it's not as bad with the script, but when you move around the tree, it does become apparent that the sorting is not 100%.
Now, that said, maybe it is now just a matter of breaking up each model into smaller pieces so that their relative distance from each other is constant, instead of having intersecting blocks/textures.
To repeat my request from above, can anyone tell me a quick and painless way to break up my models into smaller independent pieces that retain their skin information without my having to re-build and re-skin the model?
Also, FeiHongJr, is there a way to speed up the camera view in that script you gave me? Moving around is painfully slow...
Again, I appreciate all the help I've been given!
Thanks...