Quote:

if so, i guess it is a problem with your mesh. what happens if you render it double-sided?
-> means to apply this code:

Code:

material tree_mat{
effect="
texture entSkin1;
pass p0 {
texture[0]=<entSkin1>;
zWriteEnable=true;
alphaBlendEnable=true;
cullmode=none;//renders both sides of a polygon
}";
}

action alphaTree{
my.material=tree_mat;
}






I used the cullmode-none when I had the longer Wiki script in there for testing, and it didn't make much difference. I'm going to try it the way you posted it here and see if it helps. I think it probably is a matter of splitting up my tree model.

When I look at the Loopix model I'm also testing with, it has the exact same problem as my trees with the sorting, though it doesn't *seem* as bad, maybe either because the leaves are smaller and different from mine, and/or maybe he's got his tree split up? I do see the branches moving strangely when the camera moves. So the scripts aren't nailing it 100%.

I'll post my results with this new script. Thanks!