Howdy. I have an enormous, semi-transparent, hollowed-out cube that I use to tint the sky a particular color. This works well, but I notice that it appears in front of other transparent objects (presumably due to depth sorting -- the cube follows the player around as he moves, so the center is right at the camera's coordinates). Is there an easy way to force the object to be drawn first, so that everything else appears over it?

Note: There are, of course, a number of other ways to handle this tinting; I'll eventually just paint over the skycube to tint it. But I thought I'd ask re: the depth sorting, since I'm just prototyping things.

Thanks!


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