hi,

i'm looking for help in developing a simple networked racing game. the specs are below. interested parties pls send me a mail directly gedimaster {at} gmail.com with a quotation. please send any reference or portfolio links as well.

Objective - player must collect a certain number of items within a given amount of time

Requirements -
. network support of 6 players in a racing game
. multi-textured terrain of with 6-8 textures using shaders
. physics for collision among cars and objects on terrain
. dust trails and road marks by vehicles
. low-level volume fog on ground
. sound for vehicle motion and collision etc
. upon multiple knocks, car switches to damaged state
. environment-mapping for vehicles
. shadows
. sun flare and HDR rendering