On game exit all ressources are freed.

EDIT: you dont have to pass a valid view pointer. You can also use IDs except 0.
So you can have many groups not bound to any view.

Ex:

#define ID_GROUP1,1;//dont use 0

DLL_RegisterPanel(MyPan,ID_GROUP1);

EDIT2: Added to wiki.

Last edited by FRAJO; 03/15/06 19:12.

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