This doesn't look like a shader issue to me, but rather a small mistake in your C-Script part. I think you have to put the material-Definition first and afterwards the starter-function, otherwise you cannot use the material in the starter simply because it has not been initialized yet. I hope this is clear


Formerly known as The Matrix - ICQ 170408644 I've been here for much longer than most people think. So where's my "Expert" status?