Hi,

i'm having a very serious problem trying to use a sky cube along with a horizon image, when blocks are clipped...
the sky cube is rendered over the blocks, but the sky cylinder isn't, it's like a hole in the horizon image...
here are some screen shots of the problem:


sky cube, horizon and wooden box


the problem


box properly clipped

this test level is very simple, just a floor, a sky box and a wooden box.
the code is also very simple, here's all of it:

Code:

// sky_test.wdl

String level_str = <sky_test.wmb>;

function main()
{
level_load(level_str);
wait(3);
camera.clip_far = 500;
}

sky my_sky_cube
{
type = <sky_nice+6.bmp>;
layer = 1;
flags = cube, visible;
}

sky horizon_sky {
type = <city_horizon.pcx>;
view = camera;
tilt = -5;
scale_x = 0.2;
flags = cylinder,overlay,visible;
layer = 2;
}



does anyone knows what is causing this? how can i make the horizon show above the sky cube when there are unclipped box behind the sky cube?
any help is appreciated.


thanks,
Filipe