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Re: easy frame rate question
[Re: Carloos]
#66005
03/10/06 21:19
03/10/06 21:19
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Joined: Apr 2004
Posts: 516 USA
Trooper119
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Posts: 516
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Tutorials and the 3d Game Studio manuel are GREAT refrences yes, but i'll be more direct, entities are the single best way to slow down your game, I'm including particle effects as entities in this in which if you add many particles, WOW look at the frame go to heck. Anyway, notice the fog in much of the games you play? That is clipping in progress yes it is normal EVERYONE does it, although small roomed levels can have incredibly complex things happening because only 1 or 2 rooms need to be rendered at a time (really small radius used) so don't feel bad, optimization also helps (like decreasing detail over a distance, the popular Halo 2 does this as well as every decent game I can think of, counter strike, everyone in the high end spectrum does some sort of optimization, its complex stuff.
A clever person solves a problem. A wise person avoids it. --Einstein
Currently Codeing: Free Lite-C
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Re: easy frame rate question
[Re: FeiHongJr]
#66007
03/10/06 23:04
03/10/06 23:04
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Joined: Sep 2005
Posts: 80 Missouri, USA
Thickheaded
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Posts: 80
Missouri, USA
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Yeah, I know it is a broad question and there is a lot going on with every frame. I do have several toarches that use particles in the level. This is probably part of the culpret...
I am still new to this but am loving this hobby and all of its issues. In fact I probably enjoy this a little too much but hey, everyone has a hangup...
I am using A6 commercial and have a lot to learn, just doing it one subject at a time. LOD is on the list.
I just had to ask how everyone generally solves this. Thanks for not being harsh.
Greatfull for the help! Jason
It's expensive bein stupid...
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