hey there, i'm not quite understanding what you are asking. If you have an entity that is picking up the dynamic light from other sources in the level you can simply write in the effected models' action: "my.unlit = on;" without the ""
entity weapon1
{
scale_x=0.75;
scale_y=0.75;
scale_z=0.75;
type=<gun11.mdl>;
flags= visible;
albedo=100;
ambient=0;
layer=1;
view=camera;
pan=5;
x=300;
y=-90;
z=-100;
my.unlit = on;
}
or entity.unlit = on;
or weapon1.unlit = on;
you can put the above function in like a main function or starter function that sets up the entity at the beginning of the game.
of course using unlit will keep the entity from pick up all light sources even from itself.
i think this is what you are talking about. no?