Gamestudio Links
Zorro Links
Newest Posts
Zorro 2.70
by jcl. 09/29/25 09:24
optimize global parameters SOLVED
by dBc. 09/27/25 17:07
ZorroGPT
by TipmyPip. 09/27/25 10:05
assetHistory one candle shift
by jcl. 09/21/25 11:36
Plugins update
by Grant. 09/17/25 16:28
AUM Magazine
Latest Screens
Rocker`s Revenge
Stug 3 Stormartillery
Iljuschin 2
Galactic Strike X
Who's Online Now
1 registered members (TipmyPip), 18,388 guests, and 6 spiders.
Key: Admin, Global Mod, Mod
Newest Members
krishna, DrissB, James168, Ed_Love, xtns
19168 Registered Users
Previous Thread
Next Thread
Print Thread
Rate Thread
[Newton] Polygon collision #66140
03/12/06 00:59
03/12/06 00:59
Joined: Mar 2005
Posts: 309
Germany, Bavaria
Sinthoras Offline OP
Senior Member
Sinthoras  Offline OP
Senior Member

Joined: Mar 2005
Posts: 309
Germany, Bavaria
Hi
I want to know if (and if yes, maybe "how") it is possible to achieve polygon exact collision with Newton. The collision-entity is created in runtime.

My example:
I create a (map) entity in runtime (a road) and now I want to drive with a car (also created in runtime) on that road.

Is this possible?

Thanks for your replies
Sinthoras

Re: [Newton] Polygon collision [Re: Sinthoras] #66141
03/12/06 01:13
03/12/06 01:13
Joined: May 2002
Posts: 7,441
ventilator Offline
Senior Expert
ventilator  Offline
Senior Expert

Joined: May 2002
Posts: 7,441
with the current 3dgs newton plugin this isn't possible.

newton could easily do that though and with the next plugin version (sorry that it takes so long ) adding static geometry will work like that:

Code:
ne_treecollisionbeginbuild();
ne_treecollisionaddmodelgeometry("playground.mdl", nullvector, nullvector, nullvector); // add model as static geometry (position, rotation, scale)
// other models can be added here
ne_treecollisionendbuild(1, "playground.bin"); // 1 = optimize, "" = filename for storing the optimized geometry for fast reuse with ne_createtreecollisionfromserialization()

since med can convert wmps and hmps to mdl, every kind of static geometry will have to be added as model. this way it's easy to implement and flexible to use.

Re: [Newton] Polygon collision [Re: ventilator] #66142
03/12/06 15:28
03/12/06 15:28
Joined: Mar 2005
Posts: 309
Germany, Bavaria
Sinthoras Offline OP
Senior Member
Sinthoras  Offline OP
Senior Member

Joined: Mar 2005
Posts: 309
Germany, Bavaria
Thanks a lot, although the information is a pity..
It seems that a game designers life most time consists of waiting for better software

Anyway, again 5 Stars "in mind"
Sinthoras

Re: [Newton] Polygon collision [Re: ventilator] #66143
09/24/06 14:24
09/24/06 14:24
Joined: Nov 2000
Posts: 1,534
hamburg
Samb Offline
Serious User
Samb  Offline
Serious User

Joined: Nov 2000
Posts: 1,534
hamburg
Quote:

newton could easily do that though and with the next plugin version (sorry that it takes so long )




any news?

Re: [Newton] Polygon collision [Re: Samb] #66144
09/24/06 16:20
09/24/06 16:20
Joined: Apr 2006
Posts: 1,551
Netherlands
D3D Offline
Serious User
D3D  Offline
Serious User

Joined: Apr 2006
Posts: 1,551
Netherlands
Thought that converting wmps to mdl isn't recommended only forgot the reason?

Dusty


smile
Re: [Newton] Polygon collision [Re: D3D] #66145
10/07/06 17:08
10/07/06 17:08
Joined: Jan 2006
Posts: 1,829
Neustadt, Germany
T
TWO Offline

Serious User
TWO  Offline

Serious User
T

Joined: Jan 2006
Posts: 1,829
Neustadt, Germany
Don“t think so, cause the engine itself converts wmps to mdl (6.50.X)

Re: [Newton] Polygon collision [Re: TWO] #66146
11/10/06 21:43
11/10/06 21:43
Joined: Sep 2006
Posts: 24
I
iapryx Offline
Newbie
iapryx  Offline
Newbie
I

Joined: Sep 2006
Posts: 24
"newton could easily do that though and with the next plugin version (sorry that it takes so long"

is this done with the 1.53 version? and does it have a ingame console a la Garry's Mod for HL2? their site isn't totally clear


"Dystopia" sci-fi MMORPG, beta coming soon
Re: [Newton] Polygon collision [Re: iapryx] #66147
11/16/06 19:55
11/16/06 19:55
Joined: Jan 2005
Posts: 330
USA
M
MatAllum Offline
Senior Member
MatAllum  Offline
Senior Member
M

Joined: Jan 2005
Posts: 330
USA
ventilator: "with the current 3dgs newton plugin this isn't possible."


Moderated by  HeelX, Spirit 

Gamestudio download | Zorro platform | shop | Data Protection Policy

oP group Germany GmbH | Birkenstr. 25-27 | 63549 Ronneburg / Germany | info (at) opgroup.de

Powered by UBB.threads™ PHP Forum Software 7.7.1