you don;t need multiple meshs to make models with "glass" in them anynmore. and you don;t need an external material script either

you just need to UV map the glass areas to a seperate skin and that skin cannot contain semi transparent and full opaque areas at the same time


I did this with the Ford pick-up that was on the acknex site as an example.
before, the 'glass' was a seperate mesh. now the truck is a single mesh, 2 skins. glass area mapped to a 32 bit alpha tga image that is semi transparent.
no script nor material effect to the model