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Re: Telephone box, 2 sided glass.....
[Re: Grimber]
#66775
03/18/06 02:11
03/18/06 02:11
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Joined: Oct 2003
Posts: 2,881 United Kingdom
Tozzy
Expert
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Expert
Joined: Oct 2003
Posts: 2,881
United Kingdom
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Quote:
you could do the spokes as a texture.
Yea I did. I thought it would save on polies so I made a TGA of the wheel with the spokes and the rest transparent.
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Re: Telephone box, 2 sided glass.....
[Re: Tozzy]
#66776
03/22/06 12:42
03/22/06 12:42
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Joined: Dec 2003
Posts: 1,220 Just down the road from Raven
BlueBeast
Serious User
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Serious User
Joined: Dec 2003
Posts: 1,220
Just down the road from Raven
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The models used in these examples have 2 skins on the same model, My question is, what if you apllied the UV script to these models? Would it effect both skins? Or only first or second skin? I cant try it because i don't have the 6.4 update yet...
Jason
Gamestudio Pro 6.4 Pentium 4 3.0 GHz 800MHz BUS AtiRadeon 9800 pro 256Mb 21" Monitor 1 Gig DDR RAM 36 Gig RAPTOR SATA+ 120 Gig SATA SB Audigy 2 w/ 450 watt Logitech Z680 5.1 www.nordicepitaph.com
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Re: Telephone box, 2 sided glass.....
[Re: Grimber]
#66778
05/01/06 00:36
05/01/06 00:36
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Joined: May 2005
Posts: 97
gedimaster
Junior Member
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Junior Member
Joined: May 2005
Posts: 97
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hi grimber,
i tried opening your jeep model in the latest med and i could see it using only skin0. since it is in mdl7 format, i didnt see any other secondary "transparent" texture. then how did you do the transparency for the glass window?
can you enlighten me on this? thanks!
Imagination comes before creation.
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Re: Telephone box, 2 sided glass.....
[Re: gedimaster]
#66779
05/01/06 17:23
05/01/06 17:23
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Joined: Oct 2003
Posts: 2,881 United Kingdom
Tozzy
Expert
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Expert
Joined: Oct 2003
Posts: 2,881
United Kingdom
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Sorry to intrude (just thought I'd help out): @gedimaster: Go to skin editor and click on the little icons on the right hand side just above the skin editor viewport. This is to view the next skin  . Hope this helps.
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Re: Telephone box, 2 sided glass.....
[Re: Tozzy]
#66780
05/01/06 18:42
05/01/06 18:42
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Joined: Aug 2002
Posts: 375 Germany
Salva
Senior Member
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Senior Member
Joined: Aug 2002
Posts: 375
Germany
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Hi to all! It is not hard create a model that has a transparent part, like a window or a door with a glass, without tga texture, for those that they have 3dgs from the release 6.4 in MED is possible through material setup, make a part of a model transparent, for example a window, of wood or of iron, create the glass easily, choose the texture of the mesh that must represent the glass, and with the material editor ---> material setup ---> skin setting ---> alpha bring the value to 35- 40% and then apply the texture to the glass mesh.  greet salva
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Re: Telephone box, 2 sided glass.....
[Re: Salva]
#66781
05/07/06 17:44
05/07/06 17:44
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Joined: May 2005
Posts: 97
gedimaster
Junior Member
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Junior Member
Joined: May 2005
Posts: 97
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can someone post up a walkthro of a tutorial that does this? really appreciate it. for eg., how can i specify the coords of a model to use the alpha channel of the common texture in order to achieve transparency for a part of the object?
do i do that in my modeling software or in med?
thanks!
Imagination comes before creation.
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