bone-animation: yes
vertex-animation: no (*)


If you use bone-animation this is a possible way (reset+anim_a+anim_b+... = total anim)

With vertex-animation you just can choose one animation name and the interpolation-sequence: e.g. "run" with 30% (its "run 3" out of 10 or interpolation between two vertex-models-sequences)

read more in the help about ent_animate().

(*) if you devide your model in separat parts you can join and animate the modelpart by script (a lot o work!)


mercuryus