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Re: Texture Distortion/Colorazation
[Re: AlexGFX]
#66886
03/18/06 13:47
03/18/06 13:47
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Joined: Oct 2003
Posts: 1,550 United Kingdom
indiGLOW
Serious User
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Serious User
Joined: Oct 2003
Posts: 1,550
United Kingdom
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Looks like your in the wrong mode my friend. in 'display00.wdl': Code:
... var video_depth = 16; // 16bit high-color ...
Have you tried setting this to 24 or 32. I had some similiar effects with skybox's. Hope thats some help... EDIT: Ok so I re-read your post, and see you already stated that you have tried the above  But that's what it looks like, maybe you have another definition in your code, resetting it back to 16? Sorry I should read more carefully! LOL
Last edited by indiGLOW; 03/18/06 13:48.
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Re: Texture Distortion/Colorazation
[Re: indiGLOW]
#66887
03/19/06 03:21
03/19/06 03:21
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Joined: Feb 2003
Posts: 6,818 Minot, North Dakota, USA
ulillillia
Senior Expert
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Senior Expert
Joined: Feb 2003
Posts: 6,818
Minot, North Dakota, USA
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Don't know for sure, but maybe it has to do with mipmaps viewed at some near-parallel angle? Straight on, it appears fine, at a no-so-steep angle, it has little distortions, but when nearly parallel, the distortions are extreme. If this is the case, it's supposedly how mipmaps are. I don't know for sure. If you mean the odd smoothing effect, the only way to fix this, or to make it less visible is to not have a hard edge. Use anti-aliasing in your texture or disable the filtering (check the "nofilter" flag, of which only works for models as far as I know).
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