Do you mean the textures as seen from WED or in the engine? If it's in WED, go to file > preferences, click the video out tab, then choose the GXL object ending with 8A for both the 2D and 3D views. I think it's GXL2DX8A.DLL. GXLBASE.DLL uses 8-bit color so things in WED that way will look bad. Using the 8A one will use true color, like that in MED.