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will poly collision work inside hollow block ent? #66950
03/18/06 06:33
03/18/06 06:33
Joined: Dec 2003
Posts: 1,220
Just down the road from Raven
BlueBeast Offline OP
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BlueBeast  Offline OP
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Just down the road from Raven
For now poly collision only works within a hollow block, but will it work if that hollow block is a pre- built entity?

Jason


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Re: will poly collision work inside hollow block ent? [Re: BlueBeast] #66951
03/18/06 07:39
03/18/06 07:39
Joined: Mar 2003
Posts: 4,427
Japan
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A.Russell Offline
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A.Russell  Offline
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Japan
I don't know, but if your problem is a long build time, then just make a the sides of the block much thicker. If it is because you don't want to see it, then use a cube mapped sky and your sky box will be invisible. With the new WED you can also adjust the size of the world and make it really huge if you like.


Does that get you around any issues you had with them?

Re: will poly collision work inside hollow block ent? [Re: A.Russell] #66952
03/18/06 08:37
03/18/06 08:37
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Just down the road from Raven
BlueBeast Offline OP
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BlueBeast  Offline OP
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well i didnt post my specifics because i didnt want to confuse the question...

If you remember my huge campground level, it doesnt have a hollow block surrounding it. We want to temporarily change to polygon collision and then back to the 'normal' collision in game. But we'd need a hollow block.

Since it was only needed for a small area, the hope was to have a prebuilt entity, and move it to surround the area in question, then away again when not needed anymore.

I didnt want to surround the whole level since I had framerate issues before ( a year ago ) As it turns out, i just tried a huge hollow block again, and the framerate hit wasnt so bad anymore.

BUT I think this is still an interesting question that bears some investigation!

And still on topic, would you explain the sky cube idea further? I'm using a dome shaped model for the sky, and simple terrain for the ground. this blocks my view of the hollow block, is this the same idea? Every bit of frame rate help I sure could use! (Build time for my whole campground level is now 3 seconds )

Thanks bunches!

Jason


Gamestudio Pro 6.4
Pentium 4 3.0 GHz 800MHz BUS
AtiRadeon 9800 pro 256Mb 21" Monitor
1 Gig DDR RAM
36 Gig RAPTOR SATA+ 120 Gig SATA
SB Audigy 2 w/ 450 watt Logitech Z680 5.1

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Re: will poly collision work inside hollow block e [Re: BlueBeast] #66953
03/20/06 19:30
03/20/06 19:30
Joined: Sep 2003
Posts: 3,236
San Diego, CA
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Marco_Grubert Offline
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Quote:

For now poly collision only works within a hollow block, but will it work if that hollow block is a pre- built entity?



The hollow block has to be level geometry, i.e. not pre-built. Pre-built entities are simply stored as position and rotation, whereas the collision routines need to know the level extent (and a few other things) that can only be retrieved from level geometry.


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