|
a couch
#67030
03/18/06 19:54
03/18/06 19:54
|
Joined: Nov 2003
Posts: 1,267 ef
Christoph_B
OP
Serious User
|
OP
Serious User
Joined: Nov 2003
Posts: 1,267
ef
|
hi, nothing special, i just tested the maya 7 surface sampler to generate normalmaps and it worked pretty good (after some hours of desperation  ) a couch model, crappy colorskin and normalmap, do whatever you want with it: Model Preview: Normalmap Preview: Model Properties: DOWNLOAD: DOWNLOAD COUCH MODEL have fun chris
sef
|
|
|
Re: a couch
[Re: Nicolas_B]
#67032
03/18/06 20:48
03/18/06 20:48
|
Joined: Mar 2006
Posts: 2,758 Antwerp,Belgium
frazzle
Expert
|
Expert
Joined: Mar 2006
Posts: 2,758
Antwerp,Belgium
|
Nice couch, it's looks great!! Reminds me of my own couch 
Last edited by frazzle; 03/18/06 20:49.
Antec® Case Intel® X58 Chipset Intel® i7 975 Quad Core 8 GB RAM DDR3 SSD OCZ®-VERTEX2 3.5 x4 ; HD 600 GB NVIDIA® GeForce GTX 295 Memory 1795GB
|
|
|
Re: a couch
[Re: NITRO777]
#67035
03/18/06 21:44
03/18/06 21:44
|
Joined: Oct 2003
Posts: 2,881 United Kingdom
Tozzy
Expert
|
Expert
Joined: Oct 2003
Posts: 2,881
United Kingdom
|
Hey Christoph I think that is pretty good. It looks great from far off. I mean obviously for client work, this would not be acceptable due to the quality standards that clients might require but, I looked at the model in the viewport and was amazed at how good it looks. It's not utter crap. It's plain and simple but still looks good. Just shows you don't have to spend days on something then  . I think I'll have a go and doing some quick models sometime instead of spending weeks on one because I've never made a simple model before like this. It will be a good test to see how it turns out. Thanks  .
|
|
|
Re: a couch
[Re: Tozzy]
#67036
03/19/06 10:13
03/19/06 10:13
|
Joined: Nov 2003
Posts: 1,267 ef
Christoph_B
OP
Serious User
|
OP
Serious User
Joined: Nov 2003
Posts: 1,267
ef
|
allright, thx guys^^ yeah, the model is not good enough for some client work, the skin has far to less detail. the normalmap is not made out of a texture, but out of a 2000 polygon high poly version of the model. i needed the surface sampler to render a normalmap for a gamecharacter i'm currently working on in my new project, so this was some try and error^^ EDIT: oh, yes, you need a normalmapping shader to see it in the engine. EDIT EDIT: AND AS A GREAT SPECIAL ADDITION, YOU CAN SEE ME WORKING ON SOME STUFF IN THIS BEAUTIFUL PICTURE *g*: (don't know why i'm posting this, maybe i'm just bored^^)
Last edited by Christoph_B; 03/19/06 13:55.
sef
|
|
|
Re: a couch
[Re: Christoph_B]
#67037
03/19/06 17:49
03/19/06 17:49
|
Joined: Mar 2003
Posts: 3,010 analysis paralysis
NITRO777
Expert
|
Expert
Joined: Mar 2003
Posts: 3,010
analysis paralysis
|
Quote:
AND AS A GREAT SPECIAL ADDITION, YOU CAN SEE ME WORKING ON SOME STUFF IN THIS BEAUTIFUL PICTURE
Aw man look at the genius at work! Today is a lucky day for the world!
|
|
|
Re: a couch
[Re: NITRO777]
#67038
03/19/06 18:06
03/19/06 18:06
|
Joined: Oct 2003
Posts: 2,881 United Kingdom
Tozzy
Expert
|
Expert
Joined: Oct 2003
Posts: 2,881
United Kingdom
|
@Christoph: Hehe mr whizkid in that picture  . @Nitro777: I don't know what it is but you seem to remind me of a wrestler from WWE  (compliment by the way)
|
|
|
|