allright, thx guys^^

yeah, the model is not good enough for some client work, the skin has far to less detail.

the normalmap is not made out of a texture, but out of a 2000 polygon high poly version of the model.
i needed the surface sampler to render a normalmap for a gamecharacter i'm currently working on in my new project, so this was some try and error^^


EDIT: oh, yes, you need a normalmapping shader to see it in the engine.


EDIT EDIT:

AND AS A GREAT SPECIAL ADDITION, YOU CAN SEE ME WORKING ON SOME STUFF IN THIS BEAUTIFUL PICTURE *g*:



(don't know why i'm posting this, maybe i'm just bored^^)

Last edited by Christoph_B; 03/19/06 13:55.

sef