Ok, I threw max to the curb for a bit and went to work solely with MED and photoshop. I made a terrain with a heightmap and used the heightmap to create the texture for it as well. It actually turned out pretty good.
So then I saved the file twice, one as an hmp and the other as a mdl.
I brought the hmp into WED and compiled the level. It was black..except for the house. Hmm... So then I went and adjusted the ambient lighting and low and behold there was the terrain, affected by lighting and everything. Except static lights in the level...but oh well, progress is progress.
I tried the same thing with the mdl...but it wasn't having any of the ambient or static lighting.
So, what I'm getting around to is this, are models simply NOT lightable in WED? If so, how do you guys normally get around this? Just "eyeball" it so that the colors and saturations match up (between model and rest of level)?
Also, if anyone could point me to a lighting tutorial, that'd be great..
