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What Shader do I need
#67321
03/20/06 12:20
03/20/06 12:20
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Joined: Nov 2004
Posts: 181 Germany, Saarland, Nohfelden
Locutus_of_Borg
OP
Member
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OP
Member
Joined: Nov 2004
Posts: 181
Germany, Saarland, Nohfelden
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Hi, I'm a starter at shader and I wonder what shader is best for me. At first I would like to create a FPS with technical and sci-fi textures. So I need a shader that makes the metal look real. I downloaded several textures such as: and and I already have the normalmaps. I made them with Gimp. Now I'd like to make them look real. I downloaded Matt_Aufderheide's Pixelshader 2.0 and I noticed that I can't use static lights when I use this shader and only dynamic lights. So do you all work with dynamic lights and don't use staic lights at all. (and by the way: how can let a model with a dynamic light follow a path??) Can anyone help me to find the best fx-file for me and can you give me some short advices? EDIT: This is an example of what I want (game is doom3)  Thanks a lot Locutus
Last edited by Locutus_of_Borg; 03/20/06 12:37.
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Re: What Shader do I need
[Re: Locutus_of_Borg]
#67326
03/21/06 20:54
03/21/06 20:54
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Joined: Oct 2003
Posts: 4,131
Matt_Aufderheide
Expert
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Expert
Joined: Oct 2003
Posts: 4,131
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Quote:
 This is what it looks like in my test-level. How do I get a better quality??? Please help!
First, dont use WED level geometry blocks. These dont work well with shaders. USe models. Or better yet, buy Sphere Engine, and you can do much better.
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Re: What Shader do I need
[Re: Locutus_of_Borg]
#67327
03/21/06 21:36
03/21/06 21:36
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Joined: Sep 2003
Posts: 5,900 Bielefeld, Germany
Pappenheimer
Senior Expert
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Senior Expert
Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
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Quote:
So do you all work with dynamic lights and don't use static lights at all. (and by the way: how can let a model with a dynamic light follow a path??)
As Matt said, you have to use models instead of blocks. You can only use dynamic light. You can achieve a sort of static light, if you make it as HeelX has written in his tutorial. You can move the light, when you apply it to an entity (which follows the path) with "my.cast = on;". (Didn't test it.)
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Re: What Shader do I need
[Re: Locutus_of_Borg]
#67330
03/21/06 22:52
03/21/06 22:52
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Joined: Sep 2003
Posts: 5,900 Bielefeld, Germany
Pappenheimer
Senior Expert
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Senior Expert
Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
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Quote:
Models??? Never thought of that! So I design my level in WED load it in MED and save it as mdl? Or do I have to design all the level parts, like floor and walls in MED, save as mdl and then put all MDLs in WED together?
The second.
Quote:
By the way: my.cast=on;? doesn't that mean that this lightsource will cast shadows?
I'm not sure. I don't use shader yet.
How did you make your lightsource now? - That piece of code has to be applied to an entity that moves along the path.
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