Quote:

Models??? Never thought of that!
So I design my level in WED load it in MED and save it as mdl?
Or do I have to design all the level parts, like floor and walls in MED, save as mdl and then put all MDLs in WED together?





The second.

Quote:


By the way: my.cast=on;? doesn't that mean that this lightsource will cast shadows?




I'm not sure. I don't use shader yet.

How did you make your lightsource now? - That piece of code has to be applied to an entity that moves along the path.