I tryed now several shaders and so I found the shadercollection by Matt(s).
Now I tried to work it with my textures but it looks like it doesn't work with my textures. Look at the Screenshot:


The floor is my texture and is displayed compleatly wrong. But why???
By the way is there a way to let the shader react on static lights? or is there no way such a shader can work with static light?
I also tried to design a level as model, in med but there is a serious problem with texturing my world. The floor for example: When I use a lage cube as floor, the textures will only be displayed once.. so the only way I see to get a texture to the ground more than once is to use a new block for every texture part. But that is a very hard way to design a level.. Sorry for the noob question, but what is a good way to design a level in MED?? And when I put a model-level in wed and try to walk on it, my player will fall through... now how can I solve these problems?

Last edited by Locutus_of_Borg; 03/23/06 20:34.