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Re: XSpire AI
[Re: mk_1]
#67445
03/21/06 09:56
03/21/06 09:56
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Joined: Jan 2003
Posts: 4,305
Damocles
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Posts: 4,305
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There is no A6 specific code used for the AI Part, so it should be compatable with A5 with some changes, But I did not test that.
I did notice the player falling through the level some times, but I could not recreate the reason, It might be whenever the player does some moves on the outer walls. but this level is for testing purposes only, I have refined a more beautiful level too.
Whenever I have the node-editor ready, I can easily use any BSP Level, but until then, the (handmade- pen and paper) node-creation is quite a pain, and takes long.
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Re: XSpire AI
[Re: Machinery_Frank]
#67447
03/21/06 10:27
03/21/06 10:27
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Joined: Jan 2003
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Damocles
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Thanks, there are still some things, that need to be done, to make the bots more realistic,
I will limit their field of view, so that the player can attack them from behind, and they need to have some time to turn around, to react. They react a bit to fast for now.
Other options, like a command "cover me" to a teammate can be assigned too.
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