Tkanks for the replies,
the marine model is not the nicest, but works well.
Later I will have seperately moving limps and heads, so the bot actually
looks at his target.
I might add guns too

I need to make a "Vorhaltewinkel", aem a movementprediction for the bot, compensating
for the bulletspeed, and the moving enemy.
This way an enemy moving in a straigt line, at constant speed will allways be hit by the bullet.
-> this is for the hard bot mode.
Curently, the bots just shoot direcly, and thus miss a moning target.