Yest the startup will get smoother, and
also an optional fly-mode.

If you have noticed, the bots sometimes fly at the beginning of the game,
this is caused be a wron set-in procedure, but only at the beginning,


Additional Weapons will be added too,
Im first implementing the basic weapontypes like rockets, slow-flying bullets,
sniping weapons (instagip), Machineguns, Shotguns, and grenadetrowers,
to cover the main type of weaponphysics. Variation of them come later.

What about crouching? Is this really improtant in a shooter?
I have never used it actually in UT.
And I dont want to make a sneak- and hide game, but fast action.
Is crouching really needed for that?