the shadowbaker is a little rendering programm, that generates a "shadowmap",
that can be added as a skin f the terrain.
It recognizes blocks, models and the terrain itself, and casts / bakes shadows onto the terrain.
with a new shader, i could even mic the shodow and a multitexturing terrain.
The main advantage of the shadowbaker is the speed, compared to
shader sollutions.
Its not used in the demolevel here, as it has no terrain.