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Re: XSpire AI [Re: Damocles] #67504
04/30/07 15:20
04/30/07 15:20
Joined: Feb 2006
Posts: 2,185
mpdeveloper_B Offline
Expert
mpdeveloper_B  Offline
Expert

Joined: Feb 2006
Posts: 2,185
it's a shame, i would have bought this...


- aka Manslayer101
Re: XSpire AI [Re: mpdeveloper_B] #67505
04/30/07 17:53
04/30/07 17:53
Joined: Oct 2005
Posts: 4,771
Bay City, MI
lostclimate Offline
Expert
lostclimate  Offline
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Joined: Oct 2005
Posts: 4,771
Bay City, MI
is there a new download link for this since i lost my old copy?

Re: XSpire AI [Re: lostclimate] #67506
05/01/07 00:20
05/01/07 00:20
Joined: Jan 2003
Posts: 4,305
Damocles Offline OP
Expert
Damocles  Offline OP
Expert

Joined: Jan 2003
Posts: 4,305

Last edited by Damocles; 05/01/07 00:21.
Re: XSpire AI [Re: Damocles] #67507
05/01/07 14:01
05/01/07 14:01
Joined: Oct 2005
Posts: 4,771
Bay City, MI
lostclimate Offline
Expert
lostclimate  Offline
Expert

Joined: Oct 2005
Posts: 4,771
Bay City, MI
awesome thanks, Damocles

Re: XSpire AI [Re: TeutonicDarkness] #67508
06/15/07 17:48
06/15/07 17:48
Joined: Jun 2007
Posts: 2
J
jackson_west Offline
Guest
jackson_west  Offline
Guest
J

Joined: Jun 2007
Posts: 2
Nice Work!
Keep it up

Re: XSpire AI [Re: TeutonicDarkness] #67509
08/10/07 20:47
08/10/07 20:47
Joined: Jul 2007
Posts: 13
exodusX Offline
Newbie
exodusX  Offline
Newbie

Joined: Jul 2007
Posts: 13
Great Work!

Re: XSpire AI [Re: exodusX] #67510
08/10/07 22:17
08/10/07 22:17
Joined: Jan 2003
Posts: 4,305
Damocles Offline OP
Expert
Damocles  Offline OP
Expert

Joined: Jan 2003
Posts: 4,305
Thanks,
Maybe when I have a A7 version, and see a market for it, I will further work on the AI system

Re: XSpire AI [Re: Damocles] #67511
10/14/07 12:42
10/14/07 12:42
Joined: Sep 2007
Posts: 158
Guangzhou China
bomber Offline
Member
bomber  Offline
Member

Joined: Sep 2007
Posts: 158
Guangzhou China
looks very good!


"I don't know what the facts are but somebody's certainly going to sit down with him and find out what he knows that they may not know, and make sure he knows what they know that he may not know."
————Donald Rumfeld
Re: XSpire AI [Re: bomber] #67512
10/19/07 21:15
10/19/07 21:15
Joined: Jan 2003
Posts: 4,305
Damocles Offline OP
Expert
Damocles  Offline OP
Expert

Joined: Jan 2003
Posts: 4,305
Here is the Raw Source Code of the Editor to create
the Nodes and Pathfinding-File used in the XSpire Demo.
(especially the routine to place the nodes, and to do the path-presearch
that is saved to the pathfinding file - that the Bots need to navigate)

The Editor is not made for easy use, but for my workflow
as I needed it. Anyone with the patience to look into
the code can thus adapt the editor, to create the pathfinding
data as used in XSpire and Antaris Demo.
The complete XSpire Sourcecode can also be
seen in the contest-demo.

Its all algorythms you need to create a deathmatch or -capture the flag- shooter, given that you take
the work to understand the code architecture.

The main work is to rewrite the editor, that it is convenient to use.
But by looking at the precalcualtions you can see how the pathfinding is
prepared, so that the bots can find the correct way between any nodes.

http://www.wasteland.at/XSpireEditorCodeSource.zip

Re: XSpire AI [Re: Damocles] #67513
10/25/07 16:21
10/25/07 16:21
Joined: Aug 2003
Posts: 448
Pluto
SlyBoots Offline
Senior Member
SlyBoots  Offline
Senior Member

Joined: Aug 2003
Posts: 448
Pluto
Cool!


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