first of, sorry for the english

well, I didn't really know were to post this. I just beginned tweaking a game.
here's what I 'ld like to do :

I've got 2 entities, one is the player, the other's the scene
both are .mdl
on the player I set my.shadow = on , and my.polygon = on for the scene
but my player has no shadow if I do that
so what I'd like to do is to set a low-polygon scene in the wed assign the none texture and disable the collision so that the player shadow'ld be projected on that surface.
I tried to make it passable but the shadow will no longer be projected on it...

I can give you my code if you want but it's really a mess

thanks

Last edited by feng_shui; 03/20/06 22:19.