By clever programming can you:

a. Do something like find the closest vertex on a model to a identified point, if so how do you do so (what vec_... command)?
b. Must go into your model editor, like the title suggests, to identify what vertex you want to mess with?

If you want more information to why I'm asking I can elaborate, any input would be appreciated, thanks.


A clever person solves a problem.
A wise person avoids it.
--Einstein

Currently Codeing: Free Lite-C