I see where you're coming from on that but I tryed that, but the only thing that happens is that the ball shoots straght downward, even if I aim up.. The gravity value itself needs to "accelerate" so that if I shoot upward, it will gradualy change direction toward the ground.
The way I have it, the ball does exactly what I want it to do on the first shot, it falls right, but the problem is that the NEXT shot, the ball shoots twice as fast and falls twice as fast (as if both the shotspeed and gravity it doubled). So what I need to do is figure out how to make it consistant. In the stock tutorial, in the doors and keys section, it says something about using SKILL's instead of VAR's because there might be more than just ONE entity using the value (of bulletspeed or gravity), but I don't know how to work with SKILLS as opposed to VARs (but i'm trying).