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Multitexture for damages #67676
03/22/06 10:24
03/22/06 10:24
Joined: Apr 2005
Posts: 64
Italy - Rome
_
_Tommo_ Offline OP
Junior Member
_Tommo_  Offline OP
Junior Member
_

Joined: Apr 2005
Posts: 64
Italy - Rome
I have a model on wich i use the toonshader from the wiki.
I want to add damages (like bullet holes) to him, but if i use normal sprites there are many problems, like bad synchronization.
So i thought that i could "map" (modifying the toonshader) a second skin cubemapped on the model, where i paint the damages using pixel_to_bmap.
I hope that i explained it well... it is possible to do? Could you give me some hints, because i know little about shaders... thanks anyway

Re: Multitexture for damages [Re: _Tommo_] #67677
03/24/06 20:33
03/24/06 20:33
Joined: Apr 2005
Posts: 64
Italy - Rome
_
_Tommo_ Offline OP
Junior Member
_Tommo_  Offline OP
Junior Member
_

Joined: Apr 2005
Posts: 64
Italy - Rome
Any suggestion? How do i cubemap a skin in entSkin2 on the previous textures??


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