@Laethyn: Obviously I respect what ever decision you make regarding your envolment with any projects, but I think I was a little missunderstood. The mechanics of the title, especially that withing the specific areas you list, is something we would very much need. I have a few years working myself for a company who specialise in table top D&D style gaming, for GW.

I will PM you and give you a little more info about the specifics, bcz much of the mechanics is not nailed down. Essentially the few key areas are defined, 'This must work like this', but not HOW to achieve it, and as I have said before regarding the RPG title, these are very few.

Im dropping you a PM in the moment with some of the specifics, you can take it from there.

@Everyone: We will be implementing some private areas within our website, which will include team listings, all the support documents for concepts, as well as resources available to help this process along. Please note this is an evolving concept and so if you think of anything that will make this easier, more appealing or simply more practical please submit these ideas to us.

We have already thought of adding new fields to developers profiles that would make it easier to be selected for the right team, as well as provide valuable information to other team builders. Essentially we are hoping that if we can provide you all with the right communication tools, proffesional project managment and good solid concepts that, those of you envolved, will push the envelope with us, and help make this work.

To long have I stared at these forums and watched so many projects be torn apart by the critics or simply fail to gain any momentum. It is time for that to change

Individually we will all struggle but together our 'Kung-Fu' is very strong


The Art of Conversation is dead : Discuss