Problem with your theory, my game doesn't work with saved games in any form whatsoever, here is the code, I don't see the problem though, I mean I have no idea what is going on, it should work (in theory)
Code:
 
function pull_pillar
{
var fire_counter = 0;
msg_show("Hold down the fire button for a second", 3);
wait(2);
while (mouse_left == on && fire_counter < 70)
{
fire_counter += 1;
wait(1);
}
return(fire_counter);
}
function pillar_event
{
...
holddown_button = pull_pillar();
...
}




A clever person solves a problem.
A wise person avoids it.
--Einstein

Currently Codeing: Free Lite-C