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Re: Ninja Sword [Re: frazzle] #68220
03/27/06 17:12
03/27/06 17:12
Joined: Mar 2005
Posts: 527
Netherlands
RJDL Offline
Developer
RJDL  Offline
Developer

Joined: Mar 2005
Posts: 527
Netherlands
Quote:

and before people start claiming that i did something wrong with the shape



YOU DID SOMETHING WRONG ABOUT THE SHAPE!
lol
the sword looks really nice, but the blade looks like it's a cylinder, it has no sharp edge, or so it seems. maybe it's the mapping, that is too smooth (it has no sharp edges, hope you understand what i mean...)
the medieval one looks really nice too

Re: Ninja Sword [Re: RJDL] #68221
03/28/06 12:15
03/28/06 12:15
Joined: Nov 2003
Posts: 1,267
ef
C
Christoph_B Offline OP
Serious User
Christoph_B  Offline OP
Serious User
C

Joined: Nov 2003
Posts: 1,267
ef
thx, it actually had hard edges in maya, but med does still nor support mixed hard and soft edges, so i had to export it with soft edges


sef
Re: Ninja Sword [Re: Christoph_B] #68222
03/28/06 15:20
03/28/06 15:20
Joined: Oct 2003
Posts: 2,881
United Kingdom
Tozzy Offline
Expert
Tozzy  Offline
Expert

Joined: Oct 2003
Posts: 2,881
United Kingdom
Quote:

it actually had hard edges in maya, but med does still nor support mixed hard and soft edges, so i had to export it with soft edges




Christoph_B: Just my two cents but, it could be an issue with your painting so that may be why it looks a bit cylinderish. Perhaps re-check your painting on the model? or remember for next time . The blade is giving me the impression that it's rounded and I think that's why (because of the skin shading) . That's all I can think really. To be totally honest with you, I haven't had this trouble with my swords, you just might need to rescale your UVs or make the light shading wider. It still looks very good anyhow for a contribution .

EDIT: Took a second look; yep it's definitely got to be the shading m8 because I compared with your latest sword . Hope this helps.

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