Ah ok

. I'll have to remember this for when I do any normal mapping. I've never used normal mapping before so I don't know about things like that. I just presumed

. Thanks for that info

.
Found this on google (not that I don't trust you; just wanted to see what it said about distortion

):
Quote:
Overlapping UVs will cause horrible artifacts and actually make the normal map calculation take much longer.
So yep, you're right
.