Ah ok . I'll have to remember this for when I do any normal mapping. I've never used normal mapping before so I don't know about things like that. I just presumed . Thanks for that info .

Found this on google (not that I don't trust you; just wanted to see what it said about distortion ):

Quote:

Overlapping UVs will cause horrible artifacts and actually make the normal map calculation take much longer.




So yep, you're right .