You could have it set up so that it doesn't move when colided you could use a vec_dist and have it set up so that if your pan and the cubes pan are less than 45, and greater than 325 and if your about 25 quants away then the cube will move away... and if your not close enouigh then it will stop... thus you would have to continue faollowing it, making it look like your pushing.... that is what I would do... that is much easier than using event impact... I think.