hey,
Glad to hear that you have a lot experience in machine learning. I hope you give c-script/lite-c a chance and actually make something worthwhile in gamestudio. So far there's been nothing..

What I'd like to do sometime, is a beat-em-up Ai. I imagine it like that: a huge floor with pairs of bots fighting it off. The bots that did the most damage are used for the next generation of fighters, and it goes on. I think after a few thousand generations, the bots would be impossible to be beaten by a human player.
I haven't heard of anyone trying this before, although i do know tekken has some machine learning in it, that runs at run-time. So if a human player 'solves' the Ai and always beats it with a certain move, this time the ai will try to figure out a new way to attack (learns by its mistakes and doesn't try techniques that have already failed).
Another thing that might come up as a cool beatem-up game would be that the player interactively 'teaches the AI'. So let's say you create a dumb bot, get him to a training level, and you show it some attacks, or show him what to do in a certain situation by doing it yourself. The bot will mimic your behavior and eventually become better than you, cause 'duh' it's a bot with a better reaction time and more precision than humans. Then the real game is when you pit your bot against other players' bots, in single or multiplayer! The game could be called 'Sensei' or something, and you could actually teach your bot a specific combat style, like aikido, kung fu, capoeira, kick boxing, etc, depending on how flexible your beat-em-up engine is..
So anyway, keep us updating on your work. If you make anything work with GAs and NNs in Gamestudio i'd be fascinated to see. As far as i know there's no NN code already made to work with c-script, but you've already found my GA c-script work, which you could use for any type of application/game.. If there's anything you want me to explain on the code, let me know..
Cheers,
Aris